After deciding I wanted to make a board game in relation helping kids with ADHD keeping up their concentration, I went on to researching board games that already exist.
There are a few a games here that I found and I really like the look of. I think the colours work really well in their packaging; the bright and bold assets stand out really well.
Rules for "Say Anything":
Say Anything was designed by Dominic Crapuchettes and Satish Pillalamarri, and was published in 2008. The game can be played by 3-8 players but is recommended to be played by 4-8 players. The user suggested ages are age 10 and up.
Say Anything is a light-hearted game about what you and your friends think. It gives you the chance to settle questions that have been hotly debated for centuries. For instance, “What is the most overrated band of all time?” or “Which celebrity would be the most fun to hang out with for a day?” So dig deep into your heart of just come up with something witty – this is your chance to Say Anything!
How to play:
Ask a question from the card you draw. E.g.:
If you could have a “BIG” anything, what would it be?
What’s the most important invention of the last century?
Which website would be hardest to live without?
What’s the best activity for a first date?
What’s the worst thing to say to a cop after getting pulled over?
Everyone else writes an answer and throws it face-up on the table as fast as possible. No duplicate answers are allowed!
Secretly choose your favourite response using genuine state of the art SELECT-O-MATIC 5000 (see pictures)
Everyone else has two betting tokens to bet on which answer your chose. They can bet both tokens on one answer or split them between two different answers (Just like in Wits & Wagers).
Rules for "Wits and Wager":
Wits and Wager was also designed by Dominic Crapuchettes and published in 2005. The game can be played by 3-7 players but is recommended to be played with 4-7 players. The user suggested ages are 8 and up.
Not a trivia buff? It doesn’t matter! In Wits and Wagers, each player writes a guess to a question such as “In what year did the bikini swimsuit makes its first appearance?” or “How many feet wide is an NFL football field?” and places it face-up on the betting mat. Think you know the answer? Bet on your guess. Think you know who the experts are? Bet on their guess. The closest answer pays out according to the odds on the betting mat.
Strike it big and you’ll be cheering like you just hit the jackpot!
Wits and Wagers is a trivia game that lets you bet on anyone’s answer. So you can win by making educated guesses, by playing the odds, or knowing the interests of your friends. It can be taught in 2 minutes, played in 25 minutes and accommodates up to 20 people in teams.
Rules for "Balderdash":
Balderdash was designed by Laura Robinson and Paul Toyne and was published in 1984. The game can be played with 2-6 players but is recommended with 4-6+ players. The user suggested ages are age 12 and up.
Balderdash is a clever repackaging of the parlour game “Dictionary”, Balderdash contains several cards with real words nobody has heard of. After one of those words has been read aloud, players try to come up with definitions that at least sound plausible, because points are later awarded for every opposing player who guessed that your definition was the correct one.
Rules for "Apples to Apples":
Apples to Apples was designed by Matthew Kirby and Mark Alan Osterhaus and was published in 1999. The game can be played by 4-10 players but is recommended to be played by 4-10+ players. The user suggested ages are age 12 and up.
The party game Apples to Apples consist of two decks of cards: Things and Descriptions. Each round, the active player draws a Description card (Which features an adjective like “Hairy” or “Smarmy”) from the deck, then the other players each secretly chose the Thing card in hand that best matches that description and plays it face-down on the table. The active player then reveals these cards and chooses the Thing card that, in his opinion, best matches the Description card, which he awards to whoever played that Thing card. This player becomes the new active player for the next round.
Once a player has won a pre-determined number of Description cards, that player wins.
Rules for "Loaded Questions":
Loaded Questions was designed by Eric Poses and was published in 1997. The game can be played by 3-6 players but is recommended to be played by 4-6+ players. The user suggested ages are age 13 and up.
“If you were invisible, where would you go?”
“If you could be a member of any TV-sitcom family, what would you choose?”
Rated one of the hottest new board games by USA Today, The Chicago Tribune, The San Francisco Chronicle and Games Magazine, Loaded Question is the hilarious new board game that tests players on how well they know each other with over 500 fun personality-filled questions.
Rules for "Cranium":
Cranium was designed by Whit Alexander and Richard Tait and was published in 1998. The game can be played by 4-16 players but is recommended to be played by 4-12, 14-16 players. The user suggested ages are age 13 and up.
Cranium bills itself as the “whole-brain” game. It’s a party game that borrows from a host of other popular games of recent times. Players have to successfully complete activities in each of four sections to win:
Creative Cat: A player must clue a word to his or her teammates by drawing it, sculpting it in clay, or drawing it with his or her eyes closed.
Data Head: A variety of trivia questions.
Word Worm: Players unscramble words, spell challenging words, guess definitions, identify words with letters left out, or spell words backwards.
Star performer: Players must whistle a song, impersonate a celebrity, or act out a clue.
Cranium has elements similar to those of Pictionary, Charades, Trivial Pursuit, Celebrities, Huggermugger, Claymania, etc.
Rules for "Equate":
Equate was designed by Mary Kay Beavers and was published in 1996. 2-4 players can play the game. The user suggested ages are age 8 and up.
“Scrabble with Math” is how the game is generally described, and the description is apt. The board is much like a scrabble board, including spaces equivalent to “double-word score” and “triple-letter score”. The difference is that, instead of placing words formed of letters, players Equate place equations formed of numbers and symbol on the board. The beginners game (consisting mostly of addition and subtraction of integers) is pretty simple, but the standard game, bringing in multiplication, division, and fractions, can be something of a brain-burner.
Rules for "Carcassonne":
Carcassonne was designed by Klaus-Jürgen Wrede and was published in 2000. 2-5 players can take part in playing this game and the user suggested ages are age 8 and up.
Carcassonne is a tile-placement game in which the players draw and place a tile with a piece of southern French landscape on it. The tile might feature a city, a road, a cloister, grassland or some combination thereof, and it must be placed adjacent to tiles that have already been played, in such a way that cities are connected to cities, roads to roads, etc. Having placed a tile, the player can then decide to place one of his meeples on one of the areas on it: on the city as a knight, on the road as a robber, on a cloister as a monk, or on the grass as a farmer. When that area is complete, that meeple scores points for its owner.
During a game of Carcassonne, players are faced with decisions like: “Is it really worth putting my last meeple there?” or “Should I use this tile to expand my city, or should I place it near my opponent instead, giving him a hard time to complete his project and score points?” Since players place only one tile and have the option to place one meeple on it, turns proceed quickly even if it is a game full of options and possibilities.