In this session we were expected to; create sketched ideas for a character, create character sheets for this character (poses), generate production layouts for this character (front and side views), consider a colour palette and target for the character.
I started off by drawing simple sketches of different characters, aiming for a dancer/ice-skater/gymnast style character.
I started looking in detail, at body shape, and displaying movement within my drawings.
My final character design, ended up being a gymnast. I want to show strength and movement within my design, although I want her to hold some level of beauty as well. I finished this weeks session off by creating a design sheet portraying a possible frame by frame sketch of a routine a gymnast would show off.
12 basic principles of animation:
1. SQUASH & STRETCH
2. ANTICIPATION
3. STAGING
4. STRAIGHT AHEAD & POSE TO POSE ANIMATION
5. FOLLOW THROUGH & OVERLAPPING ACTION
6. SLOW OUT & SLOW IN
7. ARCS
8. SECONDARY ACTION
9. TIMING
10. EXAGGERATION
11. SOLID DRAWING
12. APPEAL